


One notable example is the efficiency of infantry units. Thankfully, even with its current need for some strong rebalancing, it's far from unfair as it's still all about skill, but a lot of trial and error must be done beforehand …But it does need rebalancing, as this is no minor flaw. It shouldn't be so, as this is a pretty tough RTS. The first tutorial missions are the perfect example, as they don't explain things and leave you to discover the various intricacies of the game, or throw too much information at you right of the bat, and not in the best way possible. The first, and maybe the most important one, is the way it welcomes new players - Blitzkrieg 3 doesn't even welcome veterans. There are a couple of ways a developer can show its level of professionalism.
